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AI Insights · Timothy · September 2024

Top 5 Shoot'em Up Games in Ukraine: Q3 2024 Performance

Discover the performance trends of the top 5 shoot'em up games on a unified platform in Ukraine during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Shoot'em Up Games in Ukraine: Q3 2024 Performance

In the third quarter of 2024, the top 5 shoot'em up games in Ukraine showcased varied performance trends across downloads, revenue, and active users, as reported by Sensor Tower. Here's a closer look at how each game fared during this period.

Earn to Die Rogue from Not Doppler saw its weekly revenue reach as high as $1.6K in the first week of August, with a general fluctuation between $1K and $1.3K throughout the quarter. Downloads started strong at around 11.9K in early July but gradually declined to about 3.6K by the end of September. The game maintained a relatively steady weekly active user base, peaking at 19.9K in early August before settling around 15.3K at the end of the quarter.

1945 Air Force: Airplane games by 1SOFT experienced a peak in weekly downloads at 8.3K in early August, followed by a dip to 4.8K in mid-September. Weekly revenue fluctuated with a peak of approximately $1.5K in early August, tapering to about $902 by mid-September. The game's active users showed resilience, starting at 27.7K in early July and reaching 32.9K in early August, before settling back to around 27.5K by the end of September.

Little Hero: Survival.io from MiniCalm Games had no revenue reported for the quarter. The game witnessed a spike in downloads to 15K in the second week of July, followed by a decline to approximately 2.9K in mid-September, before rebounding to 5.9K by the end of the quarter. Active users surged to 51.7K in early July, experiencing a steady flow around 38K to 42K towards the quarter's close.

Warzone Commander by KhoGames also reported no revenue during this period. Downloads fluctuated significantly, starting at 5.6K in early July, dipping to 253 by late August, and rebounding to 6.8K by late September. Active users remained stable, with a notable increase from 31.6K in early September to a peak of 46.9K mid-month, before ending the quarter with approximately 44.4K users.

Soul Knight from ChillyRoom showed a gradual decline in weekly revenue from $961 in mid-July to $224 by the end of September. Downloads peaked at 4.4K in mid-July and gradually decreased to around 2.1K by the quarter's end. Active users peaked at 231.4K in early July, followed by a decline to 96.3K in mid-September, with a slight recovery to 112.2K by the end of the quarter.

For more insights into the performance of mobile applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024